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gwalla
23 January 2005 @ 06:57 pm
...tenuous. I didn't make quota on Friday by a long shot. If I don't tomorrow, I don't make staff.

I'm of two minds about this. On the one hand, I am flat broke and really need to be pulling in a paycheck. And, as I said before, I think it's a good cause. On the other, I'm uncomfortable going up to strangers' doors and asking for money. I hate imposing on people. This is really a job for type A personalities, and I'm anything but that.

So, tomorrow morning I'll be drilling myself on responses to common hedges (like "I already gave to the Sierra Club")...and filling out an application for a position at a local store.
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gwalla
23 January 2005 @ 07:56 pm
A new entry in my ongoing series of formal challenges to webcomic creators. I hope it'll get more of a response than my previous challenge (which is still in effect! I'm not abandoning it!).
We're used to stories starting at point A and ending at point B. That's the traditional way of structuring a narrative timeline: begin when the story kicks into gear and keep going forward until it reaches the end (only occasionally taking detours into the past for flashbacks). Some works are more creative in their manipulation of time, starting somewhere other than the beginning and jumping around in time until they reach a conclusion that may or may not be the "end", e.g. Pulp Fiction and Memento. But what if the tale doesn't cover the story's timeline? Can you tell an entire story in a single moment?

Your mission, should you choose to accept it:
Write and draw a comic with a coherent narrative, in which every panel is the same point in time.
I'll give artists some slack, due to the vagaries of in-panel time (see the chapter on time in Understanding Comics for why)—panel durations don't have to exactly match, but no panel can follow another chronologically.
 
 
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gwalla
23 January 2005 @ 10:35 pm
Via Joey Manley's Blog: Hunter & Painter
 
 
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